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In fact, it is determined by the 'ideal party size' variable, which is determined by the player's level. It is a common myth that max AI lord party size is determined by campaign AI difficulty. Whereas on poor campaign AI, you can easily get away with never taking a single lord prisoner throughout your entire game, on good campaign AI, I would recommend that you take enemy lords prisoner - even upstanding and good-natured ones - to prevent a constant stream of enemies.Ĭampaign AI also determines a Lord's wealth (I think? Or it might just be a side effect of drastically lower recruitment costs) and their army's XP rate - both of these primarily determine their army's troop quality. On Good Campaign AI, a lord will be able to completely recover from defeat after just a week or so. In code, this is technically done by determining the cost of recruitment. Overall, on good campaign AI, and to some extent average, enemy kingdoms will be significantly more powerful and it becomes essential to take lords prisoner.Ĭampaign AI mainly determines how fast an AI Lord can recruit troops. Each 'non-core' fief increases tax inefficiency by 3%/4%/5%. The player can hold 6/4/2 'core' fiefs, i.e fiefs that do not suffer from tax inefficiency. Player tax inefficiency becomes more severe as campaign AI difficulty increases.
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Poor / Average / Good (i.e the values on respective difficulties would be 6/4/2) Because of this, I figured I should write a guide that explains them.ĭifficulty Settings - Campaign AI and Combat AIĪll of the difficulty settings are pretty self-explanatory, save for the AI settings. There are so many obscure mechanics - some of which are extremely important, mind you - that the game doesn't explain clearly, and so a huge portion of the playerbase may not even know about most of these things. Is that a good thing? If you asked me, probably not. I haven't proofread anything yet, but hopefully you can learn something.Įven after 1000 hours, I am still learning new things about this game. This guide attempts to bring some of these obscure mechanics to light. Even veterans of this game do not necessarily know how everything works. There are a lot of obscure mechanics in Warband that a very large fraction of the playerbase is unaware of. When you think you are ready to create your own faction you should start to build up this rating by talking to your companions and telling them you want to be king. You can check your Right to Rule rating in your Character Report. An important new concept in Mount & Blade: Warband is Right to Rule.
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Published 21st February 2017 Imagine a poor man's version of Game of Thrones, throw in a little bit of Total War, and add a big chunk of For Honor - you have Mount & Blade, an extremely addictive cRPG.